Archives July 24, 2005

Sunday, 24th July 2005

Chip

Sunday!

Cat noises and a scratched nose. Up early. I started doing some more DVD stuff in Encore DVD - damn that software is a POS. Burnt a disc and it's good finally! It only took 4 discs.

Discs:

  1. Only one clip worked, no image or audio on the others!
  2. Suicide: Burnt a DVD+R to see if it would read in the dvd player... ...it doesn't...
  3. Reincoded some of the clips to the right format, tweaked the menu a bit. The menu is still stuffed btw. All the clips working, no sound! Frakk!
  4. Finally! All clips and audio working. Menu "sort of" working...

Nice bacon and grilled tomato breakfast! Follow that up at lunch time (after grocery shopping) with a beer, a curry and a cheese naan bread. Mmmmmm Holidays are good. Let's go for +20kg in 3 weeks! Tongue2

During the day I played HL2 a bit and remebered that I had seen a mod that allowed you to spawn anything in the game and muck around with it. Tie it to stuff, weld it to stuff, move it where ever you want it etc. I've seen screenshots of this sort of stuff already, cheesy G-Man in odd/rude positions with other NPCs etc. I decided I would make a BIG gun. Not just a big gun, actually a MASSIVELY BIG gun!

In the mod you can set dynamite charges. I used LOTS!

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As you can see in the last two images I did a 'dry run' to see if everything would hold together.

Here is a nice sequence firing a bundle of 'I' beams - 5 tonne in game. I put some other I beams on top of the rocks so the bundle would sit at the right angle when fired.

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I then made a MKII version of the canon using a desk, the same pipe and some grave stones.

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Now for the "Big Guns". The 20 foot shipping container! The car and vending machine firing monster!

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As you can see, they ended up about 300m away in the water! It was such great fun. There is nothing better than a mod that adds play time and value to the purchase of your game. Just like it did with quake and HL1 - so many mods make it live longer!